Bone Armor Information
The issue I see with Bone Armor and Damage Reduction
in special cases makes a challenge in calculation of Damage received. In
theory only Bone Armor's depletion makes Damage Reduction, integral or
percentage-wise, active.
I see this an active issue in PvP where Barbarians with Grief hit a
Necromancer with a low-level Bone Armor only to deplete the Armor on the
first attack. (The next attack, however, is deadly).
Let us say we have exactly 100 Bone Armor, and a monster attacks us with
100 damage. Thus, no damage reduction should occur, and Bone Armor is
depleted.
Say we have 100 Bone Armor, and a monster hits us with 120 damage. Now
will damage calculation be done sequentially, where 100 is subtracted
first then the remaining 20 damage reduced by 8%, or it will hit a loop
exception where the entire 120 is reduced by 8% and thus the damage
received is significantly less than 20? The order of calculations and
the game code is required at hand.
We still do not whether there is partial reduction while Bone Armor is
on and Damage Reduction occurs during unique cases, even though we know
that Damage Reduction occurs after Bone Armor is depleted in theory; few
to none have access to the game code. If someone points out that Bone
Armor absorption always comes after Bone Armor is depleted; then he is
simply misreading this entry.